Posts tagged: game
Got a lot of stuff working this last few days.
The visuals are coming together quite nicely, not beautiful, but it is as good as I am able to do. Not the greatest when it comes to drawing. But I think I’m getting the retro motifs that I want out of it.
Code wise though, I’ve implemented the life system. Wrong answer and you lose life.
Timer is in place, with all that which comes with that.
Back and forth between all the frames are going good.
What is left on the main game frame is getting the points from the xml, turning the text into numbers which with I can do math and get total score.
Then I can implement the system for earning extra lives, since that can’t be implemented until I have the point system working properly.
THEN I can finally start tackling the issue with keep track of the players score and stats. Which will give me the opportunity to do some fun stuff with achievements, facebook status pushes etc.
I think I have to re-think my schedule though. With school starting again worktime for this project might be few and far between. I do hope to get as much programing done before the semester starts. That way I can work on the question xml, which is work I can do on and off.
If anyone cares, do drop into my ask box :)

(via mongoosedog)
(via penishole)
Too many thousands of hours have been well spent on Civ since I started playing Civ 1 back in ‘95 I think. 15 years of Civ in my life, played every one for at least a 1000 hours and now Civ 5 is just around the corner. And I’m starting school again. Guess I’ll have to take my Bachelor degree in Game Design over 4 years instead of 3 :P
Finally got hold of a copy the 28th of may. Still loving it. Awesome game.
This is easily one of the best games this gen and by far the best game Rockstar has ever made. The artstyle and gameplay fits perfectly and the visuals are jaw dropping.
A must buy!
OMG OMG OMG! Video of the new Team Ico game.
It looks pretty, but is it a target rendering?
I do not think so, if you look at the lighting, texture and meshs. They do not have that prerenderd look and feel to them. The movment of the charracters see almost to good though. But that might just be the effect of really good motion capturing running at 60fps, which I think the game is running at considering that most of the game probably will be inside this castle/ruins.